AMOS TOME Series IV Manual Index | 16 |
The TOME Map Editor is the heart of the TOME System. It is used to design the maps you will use in your programs, create the tile banks required, and even create tile animations, tile value lists and briks for use in your programs.
To run the Map Editor, you will need at least 1 megabyte of memory (it is one of the largest AMOS programs ever written). If you are running on a heavily overloaded A500 (You know, 4 disk drives, hard drive and lots of accessories running), you are going to be close to the limits on memory, and the editor will automatically economise to try and run on your machine. If it does run out of memory, switch off and disconnect all but 1 disk drive, and make sure that no accessories are running at the same time as AMOS, that or get more memory. This shouldn't be a problem on most machines, only on 1 meg machines that are really overloaded !
Loading the Map Editor is very simple. First make sure that you are using AMOS 1.3 or above, and that you have installed the TOME and Shuffle Extensions. If you haven't, refer to the installation instructions at the start of this manual.
Now select LOAD from the AMOS file menu, and select the program TOME.Amos from your TOME Series IV disk.
After a while, the editor will have loaded in. You can now press F1, or select RUN from the menu, and the editor will kick itself into life !
If you are one of those people who is pushing a poor defenceless A500 to its limits of memory, the editor will automatically save 94K of memory by:
Shutting down workbench
Switching to NTSC mode (You can switch back to PAL from the Niceness menu if you think you have the memory).
Drop the packed icon screens out of memory, so that they are accessed from disk instead.
Use 2 colour icon screens instead of 8 colour. Not quite so ergonomic, but memory saving.