AMOS TOME Series IV Manual  Index Prev Page Next Page 37

Once you have designed your tile screen, you will need to get to the Tile Maker. Select the Utilities Menu (Menu 3) in the TOME Editor and click on the Tile Maker Button (Option 4). This will start up the Tile Maker utility....

You should now have a mostly blank screen, with the following Control Menu at the top..

This control menu has all the Tile Maker controls and gives you the ability to:

Load and Save Tile banks
Load IFF Pictures for conversion
Clear the Tile Bank
View the IFF Picture currently Loaded
Change the The Size
Set Tile Miser and Line Gap modes.

If you are creating an entirely new tile bank, the first thing you will want to do is clear all the current tiles. You do this by clicking on the CLEAR TILES button. The Tile Maker will make sure you really want to delete all of the tiles currently stored in memory, and if it is O.K. by you, will clear them.

You can now decide what tile size you want to use and pick it by clicking on one of the 4 size buttons in the top left. These can only be selected when the tile bank is cleared (so that you can't mix tile sizes).

Now click on the LOAD PIC button and select your tile screen that you saved to disk as an IFF file from your paint package. The Tile Maker will also accept packed AMOS screens in memory banks as .Abk files.

Once your picture has loaded in, you can view it (to make sure you loaded the right one) with the VIEW PIC button.

If you put a pixel gap between your tiles, click on the LINE GAP Button, so that it is set to ON, otherwise, set it to OFF.

If you want the Tile Maker to automatically eliminate any duplicate tiles (Which waste memory, and can cause you problems when programming) Switch the TILE TIDY Option on. When activated, this function scans through all the tiles and eliminates any tiles which are duplicated in the tile bank. As a 32x32 pixel tile in 16