AMOS TOME Series IV Manual Index | 43 |
Command |
Parameter |
GLOBAL |
|
IF TILE |
(Lower Tree Tile) |
MOVE |
X=0: Y=-1 ( Move up one place) |
PLOT |
(Upper Tree Tile) |
END IF |
|
END GLOBAL |
|
Press the Run button and sit back. MPL will go through the entire map for you.
MaPLe is probably destined to be one of those features that is not used to its full potential in TOME, because it is really only for those situations that would require deep thought or lots of repetitive moving and plotting, but at least you have the reassurance that it is there if you need it !
If you want to experiment with MaPLe, there are a few .MPL demo programs on the TOME disk (in the Maple directory).
Possibly for the next update of TOME (4.3 or 4.4) well have the MPL commands as an actual AMOS extension, so that you can actually use them in your AMOS programs !
This particular utility is designed to be used to help create large maps (Outdoor wilderness maps for instance) or particularly complex shaped maps (Circular space stations etc.) by converting a drawing of the map done in an art package to a TOME Map. Each pixel in the drawing represents one tile, with each colour being mapped to a different group of tiles.
If for instance you wanted to do a wilderness map 200x200 tiles in size, like they use in many of the popular dungeon games, you could draw a map of your wilderness as an IFF screen, using an area of 200x200 pixels. If you draw this map in 4 colours, you could have 4 different types of terrain, each of which can have a group of tiles assigned to it. For instance Grass, Water, Rocks and Trees.