Thanks Horace
My nostalgia was sparked a couple of months ago to play Bloodwych again, and, given my roots as a developer, thought it would be interesting to see what the "inner workings" were!
I did some misc googling and found some info, but found your thread the most relevant by far!
I really am in the early days (given this is a hobby), but it is kinda fun to see what techniques and tricks had to be used back then to create games. I probably only spend a couple hours a week at most tinkering around.
I am working with the original ST version - i.e. image of the original disk, not a cracked version. I also have an original image for the data disk, which I hope to delve into some day.
I intend on understanding what the source files contain and what they do. With a (very distant) goal of digging into the assembler and understand the game logic, so that I may re-create the game in C#.Net.
For the time being, my app will just be a data extractor and renderer, rather than an editor, per se. But I don't think it would be hard to extend it to pass modifications back into the source and play via STEEM.
I am more than happy to share any of my findings as this is purely for my own interest, and it's good to keep Bloodwych alive
I suppose my biggest question at the moment is how/where all the images and sounds are stored. Is there a specific format used?
Cheers