X_Size This holds the width of the image, divided by 16. Y_Size Stores the height of the image in screen lines. Number_Of_Planes A value from 1 to 6 which sets the number of colour planes. X_Hot,Y_Hot These set the position of the hot spot of the image Flipping_Flags This is used by the HREV, VREV and REV functions.
The Bob flip commands were added in AMOS V1.21 and rather than redefine the entire system, Francois Lionet simply grabbed a couple of bits at the top of the HOT SPOT, and used them directly for the new options. The x-coordinate was truncated to 14 bits (signed), so you may now set HOT SPOT values between -4096 and 4096, which is hardly a limitation!
Bit #15 indicates that the image has been flipped from left to right, and bit #14 informs AMOS Professional that the image has been turned upside down.
If the mask has been defined, it only contains one bitplane. Bits with a value of zero are transparent, allowing the background to be seen through them, and bits with a value of 1 are opaque.
Mask_Address: dc.l Size_Of_The_Mask In_Bytes dcb.w X_Size * Y_Size
Object banks and Icon banks stored on disc
An Object or Icon bank is stored very differently on disc, as all information relating to the
pointer is discarded.
* When saving a Sprite bank the header starts with: dc.b "AmSp" * If it is an Icon bank: dc.b "Amlc" * The rest of the header is common to both Objects and Icons: dc.w Number_Of_Objects REPT Number_Of_Objects dc.w X_Size dc.w Y_Size dc.w Number_Of_Planes dc.w X_Hot_Spot dc.w Y_Hot_Spot REPT Number_Of_Planes * The actual image goes here dcb.w X_Size * Y_Size ENDR ENDR * 32 colour palette holding the image colours dcb.w 32