Amos Professional Manual
Contents
Index
Contents
06.5.03 Creating advanced menus
06.5.05 The Menu control commands
06.5.07 Alternative menu styles
06.5.09 Moving menu displays
06.5.11 Moving a menu within a program
06.5.11 Keyboard shortcuts
06.5.13 Embedded menu commands
06.5.17 Automatic re-drawing of menus
Section 07 Object Control
Chapter 7.01 Hardware sprites
07.1.01 Normal hardware Sprites
07.1.01 AMOS Professional computed Sprites
07.1.03 Hardware Sprites versus computed Sprites
07.1.04 The Sprite command
07.1.06 The Sprite Palette
07.1.08 Sprite Commands
07.1.09 Conversion Functions
07.1.10 The Hot Spot
07.1.11 The Sprite Doctor
Chapter 7.02 Blitter Objects
07.2.01 Displaying a Bob
07.2.03 General Bob Commands
07.2.04 Unmasking Bobs
07.2.05 Bob Priority
07.2.06 Bobs and screens
07.2.09 Bob Bank Commands
07.2.10 Flipping Bob Images
07.2.12 The Bob Doctor
Chapter 7.03 Updating Objects
07.3.01 Moving multiple objects
07.3.02 Displaying objects over a changing background
07.3.02 The update process
07.3.03 The updating commands
07.3.06 The Autoback command
07.3.07 Bob drawing modes
Chapter 7.04 Detecting Collisions
07.4.01 Collision detection options
07.4.01 Types of collisions
07.4.02 Masks
07.4.03 The collision functions
07.4.06 Collisions with rectangular blocks
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