im in the process of building the Mega Lo Mania editor / Front-End
it's very early days. So far i have it ripping the island blocks, reading the map data and drawing it (rather scrapily)
EDIT: not so scrapily now
like most of my GUIs ill be using the game's original graphics for the visual style.
i f anyone fancies trawling through the MLM binary with a hex editor.
http://www.djcresswell.com/mlm$1429A seems to contain the data about "number of opponents" but i still need to find out what data dictates "colour of land"
i think its probably located between $13E89 and $1409B (after which the island data begins) or just after... $1425C -> 14299
0801 020D 0507 0B0E 090C 0306 050A 090D
070E 0F09 080C 0003 0206 0D07 0B0A 0E09
0C01 0403 0206 0D05 070B 0A09 080C 0100
0403 0206 0C00 0D05 070B 0A0E 0F00
however, i havent got logged what colour each island is.... so if anyone fancies helping out by working out the pattern here?
perhaps just get us a log of all island colours in order.
maybe this will also be of use... i dunno