The Object Editor is a utility that enables the AMOS Professional programmer to create and edit screen Objects such as Bobs, Hardware Sprites, Computed Sprites, Icons and Blocks. The Object Editor allows you to change the appearance of Objects in an almost limitless way and it even includes your own animation suite!
Loading the Object Editor
The best way to understand the Object Editor is to go ahead and use it. It can be selected from
the User Menu by triggering the [Object Editor] option.
Alternatively, make sure that the Accessories disc is loaded and select the following program
from the File Selector:
Object_Editor.AMOS
The Object Editor is crammed full of data. In fact it contains so many features that they cannot all be accommodated in the amount of memory reserved for the editing buffer, if the Object Editor is loaded using the File Selector. A message will appear in the Information Line asking if you want to change the buffer size, and you should respond by pressing [Y] before you can run the Object Editor.
When the Object Editor has loaded, a Main Menu Screen appears. Before you go any further, load some Object images into the Object Editor to provide something practical to work on. Please follow these steps: