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Memory Bank Structures


* For NN=1 To the Number of Recordings
Moves    dc.w      Number_Of_Movements
* Pointers to the list of X coordinates
         REPT      Number_Of_Movements
            dc.w   (XMove_NN-Moves)/2              Offset to the X coordinates /2
                                                   Or zero if they are not defined
         ENDR
* Location of the Y coordinates
         REPT      Number_Of_Movements
            dc.w   (YMove_NN-Moves)/2              Offset to Y coordinates /2
                                                   Or zero if they are not defined
         ENDR
* Stores an eight byte name for each movement table
         REPT      Number_Of_Movements
            dc.b "MoveName"   8 Bytes per move
         ENDR
* Finally here are the movement definitions themselves
*
         REPT      Number_Of_Movements
XMove_NN    dc.w    Speed                          Recording speed in 1/50 sec
            dc.w    Length_Of_X_Move               Length of table in Bytes
            dcb.b   ... XMove definition ...
YMove_NN
            dcb.b   ... YMove definition ...
         ENDR

The movements are stored in the following way. The movement table uses the same format for both X and Y coordinates. It begins and ends with a value of zero, which terminates the list equally well if the movement is being played forwards or backwards.

%00000000    End of the move

%0ddddddd    ddddddd holds the distance to be moved in pixels,
             signed on 7 bits (-128 to +128)
             This distance will be added to the current object
             coordinate to get the new screen position
%1wwwwwww    specifies the number of
             1/50 counts to wait until the next
             movement

The AMAL programs
AMAL command strings are stored in normal Ascii format.

Progs   dc.w      Number_Of_Programs        Holds the number of AMAL programs
* Offset list
        REPT      Number_Of_Programs
           dc.w (Prog_NN-Progs)/2           Distance to the NN'th program
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14.E.14