AREXX CLOSE |
Instruction |
close a communications port |
|
AREXX EXIST |
Function |
check the availability of a communications port |
|
AREXX OPEN |
Instruction |
open an AREXX communications port |
|
AREXX$ |
Function |
get a message from an AREXX program |
|
AREXX WAIT |
Instruction |
wait for a message from an AREXX program |
|
ARRAY |
Function |
load the address of an array into a program |
|
AS |
Instruction |
please see RESERVE |
|
AS |
Interface Instruction |
return the size of an array |
|
ASC |
Function |
give the Ascii code of a character |
|
ASIN |
Function |
give arc sine |
|
ASK EDITOR |
Instruction |
return params from Editor to an accessory program |
|
ASSIGN |
Instruction |
assign a name to a path or device |
|
AT |
Function |
return a string to position the text cursor |
|
ATAN |
Function |
give arc tangent |
|
AUTO VIEW OFF |
Instruction |
toggle viewing mode off |
|
AUTO VIEW ON |
Instruction |
toggle viewing mode on |
|
AUTOBACK |
Instruction |
set the graphics mode on double buffered screen |
|
AUtotest |
AMAL Instruction |
activate AMAL Autotest system |
|
BA |
Interface Instruction |
set coordinate base for dialogue box |
|
BANK SHRINK |
Instruction |
reduce the size of a memory bank |
|
BANK SWAP |
Instruction |
swap over two memory banks |
|
BANK TO MENU |
Instruction |
restore menu definition saved in menu, bank |
|
BAR |
Instruction |
draw a filled rectangle |
|
BAr |
Embedded Menu Command |
draw a bar |
|
BC |
AMAL Function |
check for Bob collision |
|
BC |
Interface Instruction |
change the setting of any active button |
|
BCHG |
Instruction |
toggle a bit |
|
BCLR |
Instruction |
clear a bit |
|
BELL |
Instruction |
generate a pure audio tone |
|
BGRAB |
Instruction |
grab a memory bank from previous program |
|
BIN$ |
Function |
convert a decimal value to binary number |
|
BLENGTH |
Function |
give the length of a memory bank from previous program |
|
BLOAD |
Instruction |
load block of binary data into a bank or an address |
|
BO |
Interface Instruction |
draw a box from Resource Bank image components |
|
BOb |
Embedded Menu Command |
draw a Bob |
|
BOB |
Instruction |
display a Bob on screen |
|
BOB CLEAR |
Instruction |
clear all Bobs from the screen |
|
BOB COL |
Function |
test for collision between Bobs |
|
BOB DRAW |
Instruction |
re-draw all Bobs on screen |
|
BOB OFF |
Instruction |
remove a Bob from display |
|
BOB UPDATE |
Instruction |
move several Bobs simultaneously |
|
BOB UPDATE OFF |
Instruction |
turn off automatic Bob update system |
|
BOB UPDATE ON |
Instruction |
turn on automatic Bob update system |
|
BOBSPRITE COL |
Function |
test for collision between Bob and Sprites |
|
BOOM |
Instruction |
generate explosive sound effect |